Visual Basic Code Maze Game
Visual Basic utilities 5454. Utilities and source code libraries written in Visual Basic Classic (VB6).
Hello Everyone, I am creating the maze game in vb.net I found the way of creating the maze game is easy way. But now I want this to access the auto updates. - Fine I can do this. Now the problem is: How can I set the levels? I think I should create Dll File for each level.
So whenever I update the level.dll and the user will be downloaded with it and he want to appear all level in game. **Is this Possible? ** I am thinking of, I dont want the user to download the full program (game) again and again. I am just thinking to create this as I get this can be done and the way then all I will post my coding here. Hmmm, I vote your Game and I played it when you upload it too.
But my question is i want to create new levels but the way is different/. On the main form i add many others form responding to that level almost 10-14 level, I added. But this is not my problem. My problem is: now I am just adding much more levels (each level have its own form) Now when i done, then I will upload to my site, then the user who have downloaded the game will get the notification to download the new level.
I dont want the user to update the full program, I want to create dll files for each level. Example: levelxxxx1.dll, levlxxxx2.dll, etc. And i want my main form to run the level with this dll files. This will also make my exe launcher (small size) and the second thing is that the program will not allow him to download the latest level unless he complete the Levels. (This isn't an answer, just reminising) I remember when I used to make oooooold games like packman etc (2d) the map data was stored in a simple 2d array. One of the easiest methods known to man.
There were different arrays fo each level, one held floor wall data, others held special event data, buttons, traps, teleports etc eg as basic as it get's 1=wall 0 = floor 6=teleport 1 1 1 1 1 1 1 Are those days really gone? Boooooooooooo each level was a simple text file called Level1.level, level2.level.
I was only remembering the old days. I don't know how you've saved your map data, or what format it is. However what I was demonstraighting above was. Imagine you have two square images let's say 32 pixels by 32 pixels.
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One image 1 is a wall tile, Image 0 is a floor tile. If you look at the 'Array Data' abouve, and look closely it represents a very basic pac-man style maze you can follow the 0s round with your finger. When the program reads the test file, it draws the relevant tile based on the arrays location and value. It might look something like this lets say the map tile area 100 by 100 and the tile images dimensions are 32x32.
Lets imagine the map data is stored in an array (Like Above) MapData(100,100) and you have two images in an ImageList called MapTiles. MapTiles.Images(0) = Floor Tile, MapTiles.Images(1) = Wall Tile Image You Have A Function That Draws A Tile called DrawTile(Image, XPosition, YPosition) which draws the image 'Image' at position 'XPosition', 'Yposition' for X = 0 to 99 For Y = 0 to 99 DrawTile(MapTiles.Images(MapData(X,Y)), X x 32, Y x 32) Next Next you would now have a table grid map 3200pxls by 3200pxls where ever a 0 was in your array there would be a floor tile, wherever there was a one a wall tile like I say this is ooooooold school 2d game development stuff. When it was fun. Ok, You are very near to my question, what you told me in the last msg.