Drivers Start Your Engines Wav
Once you have irrKlang running (like in Starting up the Engine), you can start. A sound source can be simply the name of a sound file, such as 'sound.wav'. Using the sound driver irrklang::ESOD_DIRECT_SOUND_8, which selected.
The Auto Racing team at USA TODAY Sports talks all things racing. We'll talk NASCAR, IndyCar, small tracks, dirt tracks, it's all on the agenda.
We'll interview drivers, team owners, pit crew and anyone who wants to talk racing. Start Your Engines’s tracks by published on 2018/07/12 20:57:59 +0000 by published on 2016/12/01 18:26:29 +0000 by published on 2016/11/21 22:03:49 +0000 by published on 2016/11/14 21:24:59 +0000 by published on 2016/11/07 18:31:47 +0000 by published on 2016/10/31 16:01:03 +0000 by published on 2016/10/24 21:00:59 +0000 by published on 2016/10/17 15:35:59 +0000 by published on 2016/10/10 00:28:18 +0000 by published on 2016/10/03 22:36:28 +0000 • • • •.
NASCAR Racing 2003 Season is the best NASCAR Racing Simulation and probably the best Racing Simulation in general. But there's one thing I've always missed in NR2003. The Pre-Race Announcements and Music which were a basic thing in most NASCAR titles by EA Sports since NASCAR Thunder 2003 or earlier.Sadly, they dropped that after NASCAR 2005 Chase for the Cup.It became steril racing until 2011 when Euthechnyx released NASCAR The Game 2011, and they continue the atmosphere at its best. Last night, I decided to bring something from this atmopshere to NR2003. Download Link for the Light and Alternate Version: Light replaces the general 'Drivers Start Your Engines' Speech -> gsye.wav Alternate replaces the 'Drivers To Your Cars' Speech -> reminder.wav I recommend to only use one of the Versions at a time. Preview Video Released. [ame='Racing 2003 Pre-Race Sounds - YouTube[/ame] Today I started to work on it.
After I finally found the 'Drivers, start your Engines' sound files and installed a friends Music Maker program, this quick project began. NR2003 has 12 Main Sound Files and 4 Extra Sound Files with Babies and Kids sayin it. I took the 'ambient' sound files from NASCAR Sim Racing and the 'Jet' Sound from NASCAR Thunder 2004, the Jet-Sound are actually all the same in the PC-Versions of Thunder 2003, Thunder 2004 and SimRacing. There are 4 ambient sounds and 12 speech sound files, that means I will create 48 Sound Files to have some variety. But there's one problem, in NR2003 the 'Start your Engines' plays just a few seconds after you clicked to enter the Race, obviously, this is too short with the timing about the whole Pre-Race sound.
Is there a possiblity to increase the time before the Engine gets fired up? Alright, just thought about that I may picked a wrong channel and rate Damn, lucky I didn't do all 48 already, just the first 12 with one ambient LOL Oh God, thank you I had to change the rate for the gsye.wav file to 22050 too ^^ It sounds great in the game, sadly the engine fires up in between:/ however, the pace car is driving few seconds after it the music ends ^^ Gonna edit the ogg.
I can't save ogg. Files as mono, only as stereo.the program pops up an access_violation error. Yeah that would have made some things easier but you would have to always change files if you want to hear a different instrumental (artist, orchestra, trumpet, guitar) sound. I'll look into that Edit: The Files are done so far (except for artist) I just hope the game will play em in stereo channel.
I haven't tried all sounds (dunno if it picks the ogg files or not.only heard the.wav files so far.but it seems that it's timing just fits the moment before the pack starts to roll. Instrukciya o poryadke obestochivaniya elektrooborudovaniya v sluchae pozhara. Lol About the reminder, that works and keeps playin when you hit drive ^^ I'll create 4 sounds with the jets for this method (cause the speech will be picked by the game I won't need to do more). Ahhhh.this little mod makes the race atmosphere so much better.